Green Boy

Elf Seeker

Description:
Level 1 Elf Seeker
Green Boy
+0
10
Strength
+2
15
Constitution
+3
17
Dexterity
-1
9
Intelligence
+4
18
Wisdom
+0
10
Charisma
HIT POINTS
Total
27
Bloodied
13
Surges
9
Value
6
SAVE MODIFIERS
Description.
+3
Initiative
7
Speed
SKILLS
+8
Acrobatics
-1
Arcana
+2
Athletics
+0
Bluff
+0
Diplomacy
+4
Dungeoneering
+2
Endurance
+4
Heal
-1
History
+4
Insight
+0
Intimidate
+11
Nature
+11
Perception
-1
Religion
+8
Stealth
+0
Streetwise
+3
Thievery
15
Armor Class
12
Fortitude
14
Reflex
15
Will
RACE FEATURES
Elven Weapon Proficiency
Proficiency with longbows and shortbows
Fey Origin
Considered fey creature
Group Awareness
Non-elf allies within 5 squares gain +1 racial bonus to Perception
Wild Step
Ignore difficult terrain when shifting
CLASS FEATURES
Armor Proficiencies
Cloth, leather
Weapon Proficiencies
Simple melee, simple ranged, military ranged
Bloodbond
Shift as a minor action when not wearing heavy armor
FEATS
Bow Expertise
+1 to attack rolls with bows. +1 to damage rolls awith bows gainst creatures not adjacent to other creatures.
BACKGROUNDS
Background Name
+2 to Athletics.
AT-WILL POWERS
Elemental Spirits
Deal elemental damage to creatures that start their turn adjacent to the target.
Grappling Spirits
Slows and prevents target from shifting.
ENCOUNTER POWERS
Elven Accuracy
Reroll an attack roll.
Encaging Spirits
Push and slow targets close to you.
Flickering Arrow
Target can't benefit from concealment, and enemies close to target take a penalty to attack rolls.
Inevitable Shot
Make an attack against an enemy close to the target when you miss with a ranged attack.
DAILY POWERS
Swarming Bats
Slide target and create difficult terrain that causes enemies to grant combat advantage.
ATTACKS
1d4
+3 vs AC
Melee Basic (Dagger)
1d10+3
+6 vs AC
Ranged Basic (Longbow)
1d10+4
+7 vs AC
Elemental Spirits
1d10+4
+7 vs AC
Grappling Spirits
1d10+1d6+4
+7 vs AC
Flickering Arrow
1d10+4
+7 vs Ref
Swarming Bats
EQUIPMENT
Item Name
Description
MONEY
Platinum
0
Gold
0
Silver
0
Copper
0
Bio:

Nightmare Card: The Last Chant
They gathered around the splayed remains of the inhuman sacrifice. Their beaks rose towards the blackness and opened in haunting song, sending a chill through your very soul. The words were heavy and ancient; the language was alien, but familiar. As the creatures’ voices grew, the blackness opened, and you joined in the chant.

Green Boy

Mystery of Vor Shelath DonnyGreen