Tag: vor shelath

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  • Champion's Ward

    Those entering Vor Shelath via ship make berth in the Champion’s Ward, which serves as host to the city’s docks and warehouses. The cliffs of Vor Shelath encircle the ward, isolating the migrants of the waves from the city proper. Life in the Champion’s …

  • Dragon's Ward

    The heart of [[Vor Shelath | Vor Shelath]] is found among the merchants and cultural institutions of the Dragon’s Ward. Here the streets are kept clear of beggars and vagabonds, drunks are carted off, and crime is always kept in the privacy of someone …

  • Lock

    [[Vor Shelath | Vor Shelath]]’s treasury is built into the cliff side of the harbor, spanning all three stories. A giant decorative keyhole graces its exterior, giving Vor Shelath one of its most prominent landmarks. Unlike other cliff side locations, …

  • Mermaid's Tail

    Set just off the docks, the Mermaid’s Tail is a popular tavern catering to sailors and lonely souls, as well as short-handed captains. Ship-worn travelers can find filling food, cheap spirits, warm beds and, through the auspices of Madam de’Jeunt, someone …

  • Red Theater

    Looking down from the cliffs above, the [[Champion's Ward | Champion’s Ward]] is dominated by a large, open arena constructed from polished blocks of red marble. The Red Theater is host to [[Vor Shelath | Vor Shelath]]’s gymnastic games and gladiatorial …

  • Temple of Storms

    The oldest temple in [[Vor Shelath | Vor Shelath]], the Temple of Storms serves as the focal point for worshipers of Kord, as well as home to a shrine of Melora. Many sailors making port in Vor Shelath make it a point to stop here, seeking Kord’s …

  • Black Pawn

    The tiefling [[:van-nath | Van Nath]] runs the Black Pawn, a shady shop near the walls of the [[Dragon's Ward | Dragon's Ward]]. Van Nath trades in everything that comes through Vor Shelath, which has made his business quite popular with the city’s …

  • Citadel

    Perched atop the [[Lock | Lock]], the Citadel is a walled fortress that serves as the headquarters of the [[Garda | Garda]]. It accommodates barracks, training grounds, stables, forges, jails, and administrative offices. Although not open to the public at …

  • Far Shores Emporium

    Selling priceless antiquities and exotic accessories, Far Shores Emporium caters to the upper crust of Shelathan society. To keep its high-class stature, its eladrin proprietor, [[Illyrae | Illyrae]], has closed the shop to the general public. Her …

  • Platinum Drakes

    A sprightly gnome by the name of [[Klaevin Bushears | Klaevin Bushears]] runs Platinum Drakes, a store that caters to the fashion of the rich and noble of owning a drake for a pet or guard beast. Klaevin asserts that his drakes are all excellently trained …

  • Utaalk's Unguents

    An apothecary run by the talented and eccentric half-orc alchemist, [[:otkin-utaalk | Otkin Utaalk]] (who jokes that, while he can’t be sure about his father, his mother was definitely a gnome), Unguents provides a wide selection of alchemical compounds, …

  • Whetstone's Anvil

    [[Adlus Whet | Adlus Whet]] is a skilled weaponsmith, and earned the nickname “Whetstone” for his masterfully sharpened blades. He maintains a wide inventory of functional weapons, but his availability for commissioned work is limited.

  • Wyrm's Head Tavern

    Under the proprietorship of the female dragonborn [[Naviann Threlix | Naviann Threlix]], the Wyrm’s Head Tavern is the favored establishment of adventurers, mercenaries, and ruffians. Hot food, cheap beds, full tankards, and tough furniture are the order …

  • High Ward

    Protected by the tallest walls in the city, the High Ward embraces the seat of [[Vor Shelath | Vor Shelath]]’s government. It is also the place of residence for most of the city’s noble houses and diplomatic missions. While the [[Garda | Garda]] have a …

  • Stone Ward

    The creation of the Stone Ward was an accident of geography and destitution. Viewed as unfit for habitation, but too vulnerable to be left along, a spur of [[Vor Shelath | Vor Shelath]]’s cliffs were cut off from the city proper and the [[Cadelands | …

  • Pit

    Upon the rocky crags of the shoreline cliffs sits a fortress that has been a sentinel to the city for longer than any know. The residents of the city have kept it well maintained throughout the centuries, adapting it to various purposes. Today, it is the …

  • Brothers of the White Scale

    As [[:iere | Iere]]’s power and influence grew, so did the ranks of would-be heroes that lined up to slay her. A disorganized mob of adventurers, mercenaries, and treasure seekers converged on [[Vor Shelath | Vor Shelath]], all with the goal of …

  • Council of Seven

    [[Vor Shelath | Vor Shelath]] is ruled by an oligarchy comprised by the heads of its noble houses, called the Council. There are currently six houses granted a seat on the Council; House Aritriea, House Chymer, House Fainth, House Karadath, House Marlson, …

  • House Aritriea

    After the fall of [[:iere | Iere]], the [[Council of Seven | Council]]’s continued existence was in doubt. Most of the resources of the great houses were spent, and few commanded the trust or respect of the masses. Revolution was in the air, and it looked …

  • House Chymer

    Near the height of Nerath’s power, as the great empire expanded to encompass every outpost of civilization, [[Vor Shelath | Vor Shelath]] risked losing its independence. Trade routes and partners fell under Nerathi control and prosperity blossomed across …

  • House Fainth

    Once the undisputed dominant house of [[Vor Shelath | Vor Shelath]], House Fainth is but a shell of its former glory. Secret dragon cultists for generations, it was House Fainth that instigated the contract with [[:iere | Iere]], allowing the dragon to …

  • House Karadath

    The oldest house in [[Vor Shelath | Vor Shelath]], House Karadath claims to have existed in the city since the days of the Turathi Empire. Few outside Karadath take the claim seriously, but the myth is an important part of the House’s identity. Before …

  • House Marlson

    House Marlson is the current head of the [[Council of Seven | Council of Seven]] and is the greatest seafaring power of the city. Before the rise of [[:iere | Iere]], House Marlson was a wealthy but politically isolated faction in [[Vor Shelath | Vor …

  • House Nihlas

    Before the taming of the Dawnforge Mountains and before the arrival of [[House Marlson | House Marlson]]’s merchant armada, House Nihlas provided a meager lifeline for [[Vor Shelath | Vor Shelath]] through the creation and upkeep of several teleportation …

  • Garda

    The Garda are [[Vor Shelath | Vor Shelath]]’s law enforcement and standing army. The Garda is divided into seven divisions; one for each ward and two for patrolling the [[Cadelands | Cadelands]] and trade routes. Each division is under the direction of a …

  • Bathylynn

    Bathylynn was seeking to found a shrine to Bahamut by the Shattered Peak when she was ambushed by kobolds. While she managed to defend herself from the attack, the sacred relic she was carrying, an alabaster egg, was stolen. Bathylynn contacted the PCs in …

  • Otkin Utaalk

    Otkin Utaalk owns and operates Utaalk's Unguents, an apothecary in Vor Shelath's Dragon Ward, and he is also responsible for the dramatic firework displays that punctuate the city's festivals. Recently, an exotic ingredient for his special rimefire …

  • Caineth Aldread

    Caineth is responsible for keeping the streets of the Dragon's Ward safe and clear of any unpleasantness. The PCs approached Caineth for information on finding the kobold warren. Caineth was reluctant at first, unsure of the kobold's numbers and fearing …

  • Van Nath

    Van Nath runs the Black Pawn, a shop by the walls of the Dragon's Ward. He has a reputation for being involved in just about every shady dealing that goes on in that city. It is widely believed that he has dirt on several of Vor Shelath's noble houses, …

  • Revus Coldwald

    Revus owns and operates the Flowing Barrel Inn, which he had built 10 years ago against the advice of the city's residents. his business was quite successful, until a few weeks ago, when visitors started reporting horrific nightmares and disturbing …

  • Lady Nera

    Lady Nera is the public face of [[House Aritriea | House Aritriea]], giving much of the populace the mistaken impression that she is the head of her House. She is the only noble in Vor Shelath who had any interest in the circumstances surrounding [[: …

  • Ahzrad

    (3 BSP - 50 YFC) Ahzrad was once a greatly respected sage who wrote famous works such as _Observations on the Wandering Stars_, a valuable astrological tome. He was also known for his expertly crafted homunculi. which were prized as bodyguards and …

  • Estrel Fainth

    (151 BSP - 68 BSP) A former Matron, Estrel negotiated the pact between [[House Fainth | House Fainth]] and [[:iere | Iere]], bringing the House to power over the city and giving the dragon the means to subjugate the populace. While Estrel lived, …