Tag: location

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  • The Warren

    Hidden far underneath the streets of Vor Shealth, a tribe of kobolds have made the city's sewers their new home. They just so happen to have chosen a site near the ruins of Ahzrad's tower. There have been strange markings on several sections of wall …

  • Shattered Peak

    Before the reign of [[:iere | Iere]], the Shattered Peak was the tallest mountain in the Dawnforge. It was also considered the most beautiful mountain in the world. Legend states that Moradin crafted the peak in the image of his domain, and that legend is …

  • Champion's Ward

    Those entering Vor Shelath via ship make berth in the Champion’s Ward, which serves as host to the city’s docks and warehouses. The cliffs of Vor Shelath encircle the ward, isolating the migrants of the waves from the city proper. Life in the Champion’s …

  • Vor Shelath

    Vor Shelath, the City of Waves, is one of the oldest cities in the world, having been continuously inhabited since the days of the Turathi Empire. Although its size has varied greatly throughout that time, reflecting the ebb and tide of the light of …

  • Dragon's Ward

    The heart of [[Vor Shelath | Vor Shelath]] is found among the merchants and cultural institutions of the Dragon’s Ward. Here the streets are kept clear of beggars and vagabonds, drunks are carted off, and crime is always kept in the privacy of someone …

  • Cadelands

    Beyond [[Vor Shelath | Vor Shelath]]’s walls lies a collection of farms, shops, and small communities known as the Cadelands. While formally under the authority of the [[Council of Seven | Council of Seven]] and so subjects of the city, the people of the …

  • Sun Dome

    The Sun Dome is a temple to Pelor and home to a convent of the [[Dawn Sisters | Dawn Sisters]]. Shrines to Avandra, Erathis, and Bahamut are also contained within. Lacen Rayhand, the half-elf high priest of Pelor, welcomes clergy of those deities with …

  • Lock

    [[Vor Shelath | Vor Shelath]]’s treasury is built into the cliff side of the harbor, spanning all three stories. A giant decorative keyhole graces its exterior, giving Vor Shelath one of its most prominent landmarks. Unlike other cliff side locations, …

  • Mermaid's Tail

    Set just off the docks, the Mermaid’s Tail is a popular tavern catering to sailors and lonely souls, as well as short-handed captains. Ship-worn travelers can find filling food, cheap spirits, warm beds and, through the auspices of Madam de’Jeunt, someone …

  • Red Theater

    Looking down from the cliffs above, the [[Champion's Ward | Champion’s Ward]] is dominated by a large, open arena constructed from polished blocks of red marble. The Red Theater is host to [[Vor Shelath | Vor Shelath]]’s gymnastic games and gladiatorial …

  • Temple of Storms

    The oldest temple in [[Vor Shelath | Vor Shelath]], the Temple of Storms serves as the focal point for worshipers of Kord, as well as home to a shrine of Melora. Many sailors making port in Vor Shelath make it a point to stop here, seeking Kord’s …

  • Black Pawn

    The tiefling [[:van-nath | Van Nath]] runs the Black Pawn, a shady shop near the walls of the [[Dragon's Ward | Dragon's Ward]]. Van Nath trades in everything that comes through Vor Shelath, which has made his business quite popular with the city’s …

  • Citadel

    Perched atop the [[Lock | Lock]], the Citadel is a walled fortress that serves as the headquarters of the [[Garda | Garda]]. It accommodates barracks, training grounds, stables, forges, jails, and administrative offices. Although not open to the public at …

  • Far Shores Emporium

    Selling priceless antiquities and exotic accessories, Far Shores Emporium caters to the upper crust of Shelathan society. To keep its high-class stature, its eladrin proprietor, [[Illyrae | Illyrae]], has closed the shop to the general public. Her …

  • Platinum Drakes

    A sprightly gnome by the name of [[Klaevin Bushears | Klaevin Bushears]] runs Platinum Drakes, a store that caters to the fashion of the rich and noble of owning a drake for a pet or guard beast. Klaevin asserts that his drakes are all excellently trained …

  • Utaalk's Unguents

    An apothecary run by the talented and eccentric half-orc alchemist, [[:otkin-utaalk | Otkin Utaalk]] (who jokes that, while he can’t be sure about his father, his mother was definitely a gnome), Unguents provides a wide selection of alchemical compounds, …

  • Whetstone's Anvil

    [[Adlus Whet | Adlus Whet]] is a skilled weaponsmith, and earned the nickname “Whetstone” for his masterfully sharpened blades. He maintains a wide inventory of functional weapons, but his availability for commissioned work is limited.

  • Wyrm's Head Tavern

    Under the proprietorship of the female dragonborn [[Naviann Threlix | Naviann Threlix]], the Wyrm’s Head Tavern is the favored establishment of adventurers, mercenaries, and ruffians. Hot food, cheap beds, full tankards, and tough furniture are the order …

  • High Ward

    Protected by the tallest walls in the city, the High Ward embraces the seat of [[Vor Shelath | Vor Shelath]]’s government. It is also the place of residence for most of the city’s noble houses and diplomatic missions. While the [[Garda | Garda]] have a …

  • Stone Ward

    The creation of the Stone Ward was an accident of geography and destitution. Viewed as unfit for habitation, but too vulnerable to be left along, a spur of [[Vor Shelath | Vor Shelath]]’s cliffs were cut off from the city proper and the [[Cadelands | …

  • Pit

    Upon the rocky crags of the shoreline cliffs sits a fortress that has been a sentinel to the city for longer than any know. The residents of the city have kept it well maintained throughout the centuries, adapting it to various purposes. Today, it is the …